# UE 5.1 Server travel returning invalid URL

**URL:** <https://forums.unrealengine.com/t/ue-5-1-server-travel-returning-invalid-url/693255>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [November 18, 2022, 12:03am UTC](https://forums.unrealengine.com/t/ue-5-1-server-travel-returning-invalid-url/693255 "2022-11-18T00:03:15Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![havenking](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/havenking/32/1161816_2.png) [@havenking](https://forums.unrealengine.com/u/havenking)\
**Post date:** [November 18, 2022, 12:03am UTC](https://forums.unrealengine.com/t/ue-5-1-server-travel-returning-invalid-url/693255/1 "2022-11-18T00:03:15Z")

</div>

Since I started to use the UE 5.1 my server travels return Invalid URL only in packaged games.

> [@UE 5.1 "package project" packaging only the Game Default Map](https://forums.unrealengine.com/t/ue-5-1-package-project-packaging-only-the-game-default-map/692704):
>
> In my project UE 5.0.3 the packaging works and in UE 5.1 with the editor window everything runs normal but when i package in UE 5.1 it only packages the current Map/Scene. Problem: UE 5.1 “package project” packaging only current Game Default map . I’ve tried several maps. Packaging is very fast when the start map is a small map. That’s why I noticed that only the current map is packaging. (Windows)

The problem seems to be that UE 5.1 is only cooking the default game map, which is strange, because when I create the session I use open Level and its open any level, but when I use the server travel from the lobby to any selected map it returns the Invalid URL error. The problem disappears if I manually add all maps to the ‘List of maps to include in a packaged build’ in the Project Packaging Settings. The cooking/packaging time returns to “normal” (gets longer as usual) too.

Edit1: Setting the option ‘Cook everything in the project content directory (ignore list of maps below)’ to true seems to resolve the problem too.
