# \[UE 5.1\] На Oculus Quest 2, при включенном HDR пропадает изображение на левой линзе

**URL:** <https://forums.unrealengine.com/t/ue-5-1-oculus-quest-2-hdr/1138389>\
**Category:** Mobile\
**Tags:** unreal-engine, Android, Rendering, question\
**Created:** [April 23, 2023, 5:55pm UTC](https://forums.unrealengine.com/t/ue-5-1-oculus-quest-2-hdr/1138389 "2023-04-23T17:55:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![AndroWin](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/androwin/32/552987_2.png) [@AndroWin](https://forums.unrealengine.com/u/AndroWin)\
**Post date:** [April 23, 2023, 5:55pm UTC](https://forums.unrealengine.com/t/ue-5-1-oculus-quest-2-hdr/1138389/1 "2023-04-23T17:55:02Z")

</div>

Подобные темы уже были, но пока решения не нашел.

> [@(UE5, VR, Oculus quest 2) If Mobile Hdr is enabled, Left eye is not rendered and goes just black](https://forums.unrealengine.com/t/ue5-vr-oculus-quest-2-if-mobile-hdr-is-enabled-left-eye-is-not-rendered-and-goes-just-black/604034):
>
> Hi, I am having problems with rendering settings for Vr in Unreal engine.in the editor everything seem to work fine but when i package the game and install it to my VR Oculus Quest 2 headset left eye just goes fully black. I solved it by disabling the mobile hdr and activating the mobile multi view but then i lose some features like (Mainly my problem) post processing . My question is, is it possible to have mobile hdr (post processing) without losing an eye?
