# UE 5.1 : Movie Render Queue - Compiling Shaders every frame

**URL:** <https://forums.unrealengine.com/t/ue-5-1-movie-render-queue-compiling-shaders-every-frame/687369>\
**Category:** Rendering\
**Tags:** unreal-engine, UE5-0, Rendering\
**Created:** [November 9, 2022, 2:55pm UTC](https://forums.unrealengine.com/t/ue-5-1-movie-render-queue-compiling-shaders-every-frame/687369 "2022-11-09T14:55:18Z")\
**Posts on this page:** 1\
**Showing post:** 12

<div class="post-metadata">

**Author:** ![JayHPatel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jayhpatel/32/593953_2.png) [@JayHPatel](https://forums.unrealengine.com/u/JayHPatel)\
**Post date:** [December 7, 2022, 9:52am UTC](https://forums.unrealengine.com/t/ue-5-1-movie-render-queue-compiling-shaders-every-frame/687369/12 "2022-12-07T09:52:10Z")

</div>

Hi everyone, I had a similar issue today where MRQ was compiling shaders on every frame. I managed to fix that by turning off Virtual Textures. Hope that helps

---

_[View the full topic](https://forums.unrealengine.com/t/ue-5-1-movie-render-queue-compiling-shaders-every-frame/687369)._
