# (UE-40095) - Sequencer Audio broken when using Play Rate modifier

**URL:** <https://forums.unrealengine.com/t/ue-40095-sequencer-audio-broken-when-using-play-rate-modifier/404885>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, question\
**Created:** [September 18, 2017, 3:48pm UTC](https://forums.unrealengine.com/t/ue-40095-sequencer-audio-broken-when-using-play-rate-modifier/404885 "2017-09-18T15:48:41Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![googlematt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@googlematt](https://forums.unrealengine.com/u/googlematt)\
**Post date:** [September 18, 2017, 3:48pm UTC](https://forums.unrealengine.com/t/ue-40095-sequencer-audio-broken-when-using-play-rate-modifier/404885/1 "2017-09-18T15:48:41Z")

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Tried commenting on [the original AH ticket](https://answers.unrealengine.com/questions/537862/sequencer-current-audio-clip-keeps-playing-in-loop.html), but it wouldn’t re-open the question.

This is a request to re-open the [UE-40095](https://issues.unrealengine.com/issue/UE-40095) ticket. I just ran into this in 4.17 and it essentially breaks any sequence with audio using a play rate modifier.

-Matt W.

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**Author:** ![Ridley\_R](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ridley\_R](https://forums.unrealengine.com/u/Ridley_R)\
**Post date:** [September 21, 2017, 1:41pm UTC](https://forums.unrealengine.com/t/ue-40095-sequencer-audio-broken-when-using-play-rate-modifier/404885/2 "2017-09-21T13:41:52Z")

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Hi Matt,

Looks like it was already gone ahead and reopened. Here is the [link](https://issues.unrealengine.com/issue/UE-40095) to the public tracker so you can keep up with it.

-Thank you
