I finally installed 4.9 today. I copied one of my fairly simple projects that worked in 4.8 and converted it to 4.9, got no build errors, and tried it on the device, but it goes straight to Oculus Home. So I started a new project natively in 4.9, basing it off of the C++ First Person template I always use, enabling Gear VR plugins and disabling other VR plug-ins, setting up the Gear VR packaging info, etc. Normally it works straight out of the box for me but it’s juddery unless I strip it down, but I didn’t bother since I just want to see it run at any frame rate. Same deal, immediate crash to Oculus Home. Then I saw the comment in the Release Notes about using the 0.6 Oculus Mobile SDK, so I went and downloaded the latest (0.6.2.0) and installed the newest NVPACK files that it came with.
I can’t think of what else I might need to change, but it’s not working. What am I missing? I haven’t come across other posts about this so I feel like it must be something silly. When I migrated from 4.7 to 4.8 everything just worked with no changes for me.
What would be the best way for me to debug this myself?
Note 4, Snapdragon, Lollipop on Verizon (5.0.1 - yes I checked for OTA updates about 20 times today!).
That officially supported Gear VR template would sure be handy about now!