UE 4.8 preview bad memory management and Oculus crashes

The memory problem was due to the DerivedDataCache… I chanced the directories in the engine.ini but it didn’t seem to work. It was still dumping the cache in the appdata/epic games/common directory. So last night I just made a symlink to the unreal install directory on another drive.

As far as the oculus there is a new hot fix today that is verifying right now. Hopefully this will fix the problem. Seeing as how I am pretty much certain that either the plugin for UE is freezing on load or the ovr server is… I am not sure which but if I just hit play and escape out of it several times it runs… Of course it often takes up to 8 to 10 times. The oculus itself is freezing the image upon vrplay or standalone…