Hello,
I was working on a simple adventure game project. Yesterday, I made a lot of improvements to both the game logic and the map. I closed the editor, and now I can’t open it back. It crashes every time I try to. I can open a blank project just fine, I feel like it has something to do with the map changes. Here is the crash report:
!Id:da5252b21219a0a21c7c049ba6869145
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: !bGenerateNonMirroredCollision || CookedDataReader.ConvexMeshes.Num() == 0 || CookedDataReader.ConvexMeshes.Num() == AggGeom.ConvexElems.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Engine
KERNELBASE + 37901 bytes
UE4Editor_Core + 3095292 bytes
UE4Editor_Core + 1661738 bytes
UE4Editor_Core + 1541824 bytes
UE4Editor_Engine + 14143455 bytes
UE4Editor_Engine + 14259812 bytes
UE4Editor_CoreUObject + 899050 bytes
UE4Editor_CoreUObject + 1329894 bytes
UE4Editor_CoreUObject + 1400728 bytes
UE4Editor_UnrealEd + 2593508 bytes
UE4Editor_UnrealEd + 2540781 bytes
UE4Editor_UnrealEd + 2466449 bytes
UE4Editor_UnrealEd + 5632240 bytes
UE4Editor_UnrealEd + 2959412 bytes
UE4Editor_UnrealEd + 2958584 bytes
UE4Editor_UnrealEd + 5826192 bytes
UE4Editor_UnrealEd + 5628448 bytes
UE4Editor!GuardedMain() + 285 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:125]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
I can’t afford to rebuild another project from scratch as the project include many imported assets, blueprints and c++ code. I would appreciate any help to open the editor, and make sure this doesn’t happen again. Thanks!