UE 4.27 - UMG - disable widget's graying out

There is a default behavior for the UMG widgets to appear “grayed out” when the “Is Enabled” property is set to false.

I’d like to disable this behavior for all widgets, but cannot find the material or engine code that does this.

Also I cannot find the default UMG material for some reason =/

Can anyone please point me to the right place in the engine to check for this?

Aaaaand I found the solution:

The base slate shader is here:

Get rid of this section, restart the engine (you’ll see some shaders compiling) and voila!