# UE 4.27.2 - How to build for target SDK 33 (or 34) !

**URL:** <https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642>\
**Category:** Mobile\
**Tags:** unreal-engine\
**Created:** [November 7, 2023, 7:45pm UTC](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642 "2023-11-07T19:45:40Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Hanzyusuf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hanzyusuf](https://forums.unrealengine.com/u/Hanzyusuf)\
**Post date:** [December 23, 2023, 1:53am UTC](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642/5 "2023-12-23T01:53:07Z")

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Haven’t tested with 4.26 but works perfect for 4.27.2.

Although I haven’t mentioned this in the post, but you might not want to have anything higher than **version 8.0** installed for **‘Android SDK Command line Tools’** since it was recently causing problems for me in Unreal Engine 5. This might not cause any issues on UE4 but just in case.

Sorry, I don’t quite understand what you mean by ‘files/storage permissions’. Are you talking about the `'MANAGE_EXTERNAL_STORAGE'` manifest permission that is often required to deploy directly on android device without issues ? Then yes, this shouldn’t make any difference. Just try.

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