# UE 4.27.2 - How to build for target SDK 33 (or 34) !

**URL:** <https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642>\
**Category:** Mobile\
**Tags:** unreal-engine\
**Created:** [November 7, 2023, 7:45pm UTC](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642 "2023-11-07T19:45:40Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Hanzyusuf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hanzyusuf](https://forums.unrealengine.com/u/Hanzyusuf)\
**Post date:** [November 8, 2023, 1:24pm UTC](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642/3 "2023-11-08T13:24:00Z")

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Make sure to also add:

> android:exported=“true”

to your GameActivity node like this:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/f/b/ffbed39f5476909b4410af5313d038ed5164dc77.png)

Otherwise you might get this error while uploading to playstore:

`You uploaded an APK or Android App Bundle which has an activity, activity alias, service or broadcast receiver with intent filter, but without 'android:exported' property set.`

You can also manually add this tag in the manifest through an editor like android studio after the build, useful in case a old plugin which you don’t have access to isn’t using this tag.

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