# UE 4.27.2 - How to build for target SDK 33 (or 34) !

**URL:** <https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642>\
**Category:** Mobile\
**Tags:** unreal-engine\
**Created:** [November 7, 2023, 7:45pm UTC](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642 "2023-11-07T19:45:40Z")\
**Posts on this page:** 1\
**Showing post:** 27

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**Author:** ![araz01](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/araz01/32/1028814_2.png) [@araz01](https://forums.unrealengine.com/u/araz01)\
**Post date:** [July 25, 2024, 4:02pm UTC](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642/27 "2024-07-25T16:02:41Z")

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ive addressed the issue here (with solution):

> [@unreal 5.0.3 building for sdk target 35 android google people](https://forums.unrealengine.com/t/unreal-5-0-3-building-for-sdk-target-35-android-google-people/1937724):
>
> hi, i wanted to know how to build for android target sdk 35, using unreal 5.0.3 i did it with 5.3 but its badly optimized engine i reverted to unreal 5.0.3 but now, at sdk target 35 i get crashes, i downloaded all the necesarry sdks and all that for 35, but issue seems oddly persisnent, the app crashes on mobile without any warning, just doesnt open, fix this, NOW.

the build was working, but after moving some sdks and ndks and jdks to different drive for space purposes i wasnt able to auto install bat, so manual install i think was causing issue, im not sure, you can do some tests here to inform me, thanks

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