# UE 4.27.2 - How to build for target SDK 33 (or 34) !

**URL:** <https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642>\
**Category:** Mobile\
**Tags:** unreal-engine\
**Created:** [November 7, 2023, 7:45pm UTC](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642 "2023-11-07T19:45:40Z")\
**Posts on this page:** 5\
**Page:** 3

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**Author:** ![TrueFranco](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/truefranco/32/1095055_2.png) [@TrueFranco](https://forums.unrealengine.com/u/TrueFranco)\
**Post date:** [July 24, 2025, 8:02am UTC](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642/42 "2025-07-24T08:02:18Z")

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Unreal 4.27.2 Plus Support Android API 35, you can get the source code in the official Epic repository.  
[https://github.com/EpicGames/UnrealEngine/tree/4.27-plus](https://github.com/EpicGames/UnrealEngine/tree/4.27-plus)

Very easy to compile with Visual Studio 2022.

Good luck.

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**Author:** ![kozhyar123](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kozhyar123](https://forums.unrealengine.com/u/kozhyar123)\
**Post date:** [August 31, 2025, 9:57pm UTC](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642/43 "2025-08-31T21:57:14Z")

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Hello i can’t open this link can you show us other way please i appreciate it

TargetSdkVersion 35

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**Author:** ![TrueFranco](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/truefranco/32/1095055_2.png) [@TrueFranco](https://forums.unrealengine.com/u/TrueFranco)\
**Post date:** [August 31, 2025, 10:11pm UTC](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642/44 "2025-08-31T22:11:14Z")

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[How do I link my Github account to my Epic Games account? - Account Support](https://www.epicgames.com/help/en-US/c-Category_EpicAccount/c-ConnectedAccounts/how-do-i-link-my-github-account-to-my-epic-games-account-a000093330?sessionInvalidated=true)

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<div class="post-metadata">

**Author:** ![TrueFranco](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/truefranco/32/1095055_2.png) [@TrueFranco](https://forums.unrealengine.com/u/TrueFranco)\
**Post date:** [August 31, 2025, 10:50pm UTC](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642/46 "2025-08-31T22:50:10Z")

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At least for Mobile development I prefer Unreal 4, but you need a little more knowledge in how to modify the engine since you need to update a few things here and there most of the time.

If you dont want to deal with that then stick to Unreal 5.6.

In my case I know how to fix things when something go wrong with my Custom Unreal 4.

In Mac I use my custom Engine without any problems. If I see something in Unreal 5 I can add to my custom engine I port it.

For example I love the floating browser in Unreal 5 because it give me more space in the viewport, I put it in my Custom Unreal 4 😃

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**Author:** ![Vengeance66](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vengeance66/32/768368_2.png) [@Vengeance66](https://forums.unrealengine.com/u/Vengeance66)\
**Post date:** [October 22, 2025, 9:25am UTC](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642/47 "2025-10-22T09:25:46Z")

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Okay, so whatever I did last time it’s not working this time for SDK 35.

I can’t even open the project now with VS 2019 and 4.26.2 source code UE.

I tried with ChatGPT, but no luck.

Any help would be appreciated. Thanks!

[Previous page](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642.md?page=2)
