UE 4.26 Capture2D does not support new Water displacement

What do you guys mean by “disappear”?

If the camera is in ortho from the top you wouldn’t see a wave (The depth may still compute).

If your camera is set as normal (say for a spyglass or scope material) and the capture isn’t vertical, then you should see the waves just fine.

It seemed to work last I tested it anyway - may be a new bug, but you need to better explain the situation.