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UE 4.26 Automation Tool with dedicated server support

Hi all,

How do you get an installed build of Unreal Engine 4.26 that you build from the GitHub to generate an editor version that allows you to make a dedicated server? I’ve taken a look at the InstalledBuild.xml file that is associated and have set the


-set:WithServer=true

and


-set:WithClient=true

build parameters for the AutomationTool but when I follow the steps to create a dedicated server with my test project, I’m unable to do so.

E.g

For a TestGame project, I’ve created a


TestGameServer.Target.cs

and although it generates a TestCodeServer project in the solution after generating it with the installed build I created, the build configuration has an


Invalid

configuration.

See images attached