Hi all,
How do you get an installed build of Unreal Engine 4.26 that you build from the GitHub to generate an editor version that allows you to make a dedicated server? I’ve taken a look at the InstalledBuild.xml file that is associated and have set the
-set:WithServer=true
and
-set:WithClient=true
build parameters for the AutomationTool but when I follow the steps to create a dedicated server with my test project, I’m unable to do so.
E.g
For a TestGame project, I’ve created a
TestGameServer.Target.cs
and although it generates a TestCodeServer project in the solution after generating it with the installed build I created, the build configuration has an
Invalid
configuration.
See images attached