# Ue 4.26.2 - High Memory Usage in Editor - Level Streaming

**URL:** <https://forums.unrealengine.com/t/ue-4-26-2-high-memory-usage-in-editor-level-streaming/611806>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [July 22, 2022, 2:37pm UTC](https://forums.unrealengine.com/t/ue-4-26-2-high-memory-usage-in-editor-level-streaming/611806 "2022-07-22T14:37:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Lupoluke](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lupoluke](https://forums.unrealengine.com/u/Lupoluke)\
**Post date:** [July 22, 2022, 2:37pm UTC](https://forums.unrealengine.com/t/ue-4-26-2-high-memory-usage-in-editor-level-streaming/611806/1 "2022-07-22T14:37:09Z")

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Hi all,

I am working on an open world project.

My Map is divided in small square.

Every square is filled up with 10-15 sublevels.

Every Sublevel is driven by a Blueprint streaming method and Streaming level is enabled.

Unfortunatly, I am getting those issues:

1. In editor, I have something like 40 gb of memory usage (at this time isn t a problem but it will be as soon as it’ll hit 90 gb)

2. Opening the project is dramatic: although all of my levels aren’t visible neither loaded (they are data driven loaded by my blueprint), i get something like 2-3 minutes before Ue4 opens the main island.

Questions are:

1. how I can avoid having sublevels loaded in memory in Editor (in standalone game they are loaded and unload right)?

2. how can I speed up opening the project?

3. Maybe I am missing a setting of a level streaming here or there?

I have had a check on the forum. there was a dev times ago said that you’have had to enable level streaming: I have it enabled but the trick didn’t worked.

(  
[Why are my sublevels loaded automatically? - Unreal Engine / Programming & Scripting - Unreal Engine Forums](https://forums.unrealengine.com/t/why-are-my-sublevels-loaded-automatically/415853)  
)

Thanks for your time

Lupo
