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UE 4.25 Behavior tree issue

Hi there,

Im trying to implement some AI, im facing a big issue when im trying to abort action in my behavior tree.
Here is the curent result:

(External link cause im not able to upload large file…)

On the Task im getting my log print on screen means the task should succefully stop:
Capture.PNG

On the AI perception im removing need and set target + combat state:

Edit:

Interesting fact, if im using only one Behavior there is no issue.

It seem to happend only when im calling a behavior inside a behavior (Roaming Behavior blue comment).
Maybe its an engine bug ?

Im really confuse about this issue, any help would be really appreciated.
Best regards,