Im trying to implement some AI, im facing a big issue when im trying to abort action in my behavior tree.
Here is the curent result:
On the Task im getting my log print on screen means the task should succefully stop:
On the AI perception im removing need and set target + combat state:
Interesting fact, if im using only one Behavior there is no issue.
It seem to happend only when im calling a behavior inside a behavior (Roaming Behavior blue comment).
Maybe its an engine bug ?
Im really confuse about this issue, any help would be really appreciated.