# UE 4.24 Blink player mesh when collide with procedural mesh part slices in multiplayer mod

**URL:** <https://forums.unrealengine.com/t/ue-4-24-blink-player-mesh-when-collide-with-procedural-mesh-part-slices-in-multiplayer-mod/695140>\
**Category:** Blueprint\
**Tags:** dedicated, unreal-engine, procedural-mesh\
**Created:** [November 20, 2022, 3:44pm UTC](https://forums.unrealengine.com/t/ue-4-24-blink-player-mesh-when-collide-with-procedural-mesh-part-slices-in-multiplayer-mod/695140 "2022-11-20T15:44:25Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![goldenspiral](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/goldenspiral/32/551832_2.png) [@goldenspiral](https://forums.unrealengine.com/u/goldenspiral)\
**Post date:** [November 20, 2022, 3:44pm UTC](https://forums.unrealengine.com/t/ue-4-24-blink-player-mesh-when-collide-with-procedural-mesh-part-slices-in-multiplayer-mod/695140/1 "2022-11-20T15:44:26Z")

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UE 4.24 Blink player mesh when collide with procedural mesh part slices in multiplayer mod

I have html5 build at [https://maximumroulette.com/apps/hang3d/](https://Hang3d)

 ![Untitled](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/5/8/1580c6a1aca84c69eb144a7c3223de7a77d476f8.jpeg)

Any suggestion…

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**Author:** ![PresumptivePanda](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/presumptivepanda/32/1194593_2.png) [@PresumptivePanda](https://forums.unrealengine.com/u/PresumptivePanda)\
**Post date:** [November 24, 2022, 1:06am UTC](https://forums.unrealengine.com/t/ue-4-24-blink-player-mesh-when-collide-with-procedural-mesh-part-slices-in-multiplayer-mod/695140/2 "2022-11-24T01:06:41Z")

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This topic has been moved from **International** to **Programming & Scripting: Blueprint**.

When posting, please review the categories to ensure your topic is posted in the most relevant space. Hopefully, this new category will help you to get an answer.

In the meantime, good luck and happy developing! 🙂
