UE 4.22 DX10 Support

Question… basicly i’m trying to run game with -d3d10 option to be able to launch in on VMware to debug one nasty bug in one multiplayer game project… yeah, lol. :smiley: Tho i got this:


09.21-02.54.44:418]  0]LogWindows: Error: === Critical error: ===
[2019.09.21-02.54.44:418]  0]LogWindows: Error:
[2019.09.21-02.54.44:418]  0]LogWindows: Error: Fatal error: [File: ...\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 819]
[2019.09.21-02.54.44:418]  0]LogWindows: Error: Rendering thread exception:
[2019.09.21-02.54.44:418]  0]LogWindows: Error: Assertion failed: Resource [File: ...\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp] [Line: 257]
[2019.09.21-02.54.44:418]  0]LogWindows: Error: Invalid resource entry creating uniform buffer, FViewUniformShaderParameters.Resources[48], ResourceType 0x6.

What i tried: set target RHIs to dx10 and disable dx11/12, it results to this: Cant launch "GlobalShaderCache" missing - AnswerHub - Unreal Engine Forums Tho okey, seems it’s not effecting at binary anyway, so no big difference.

Set “Share Material Shader Code” and “Shared Material Native Libraries” on in “Project - Packing”.

dxcpl with Force WARP (DxSdk_jun10+win8sdk) on win7 ultimate virtual machine… -opengl, -opengl3 -nullrhi, nothing works.

I know it’s quite complicated task to run this on VM, tho seems dx10 doesn’t even work on HOST machine, not guest one. Will be glad to hear any thoughts or suggestions, thanks.