I have a setup very similar to this, I even copied your check just to see if it helped. I’m building this in VR, and as soon as I start the game in preview mode it seems to register. However, when I push the button I’ve designated to enable talking, I just get this error: StartLocalVoiceProcessing(): Device is currently owned by another user
and it does not seem to function at all. No sound comes out with the loop turned on. if I add a tick function “is local player talking” and print on that statement, I get nothing when the button is pushed.
Yes I’ve set up the engine file with the proper booleans for voip per instructions. These screenshots are inside a function, so the player state check is done outside the function in graph, just before this is called.