UE 4.19 native spatialization, how to use?

@anonymous_user_80eda73a @muchcharles
I agree that the delay is bad practice. I agree with Masmil1988’s idea of using an IsValid check on tick or a delay loop as a more robust way of handling this.

@anonymous_user_80eda73a @Zenteran @A7E7
re: different online subsystems: UVoipTalker is only supported with Unreal’s native VOIP support, which is used in the Null and the MCP subsystems.