UE 4.16.2 Crashes on launch

Hello,

I’ve installed UE 4.16.2 in my MacBook pro Mid-2012(Mac Os Sierra ,i5 2.5 Ghz, 8GB RAM, Intel HD Graphics 4000 1536 MB ). But the editor is always crashing when I am launching the engine. It shows the Crash report window ,when the loading progress indicator reaches at 35%. I’ve checked the methods mentioned in Editor crashes on launch: filename not found [in UE4Editor-Core.dylib] - Programming & Scripting - Epic Developer Community Forums, but its not working.
Please help me to fix this problem. Thanks.

this is the crash log displaying in the Crash report window

EGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10b43b00b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10b636a2f (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10b7176cd (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10b67d93e (filename not found) [in UE4Editor-Core.dylib]
FMemoryDerivedDataBackend::LoadCache(wchar_t const*) Address = 0x123bb68cf (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseBootCache(wchar_t const*, wchar_t const*, FString&) Address = 0x123bc57c8 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x123bc1f7a (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseHierarchicalCache(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x123bc5c76 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x123bc200a (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseAsyncPut(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x123bc6374 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x123bc224b (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseKeyLength(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x123bc6169 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x123bc2197 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::FDerivedDataBackendGraph() Address = 0x123bc0e2c (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataCache::FDerivedDataCache() Address = 0x123bd412b (filename not found) [in UE4Editor-DerivedDataCache.dylib]
InternalSingleton() Address = 0x123bb3b39 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataCacheModule::GetDDC() Address = 0x123bea7a9 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataCacheModule::StartupModule() Address = 0x123bea71f (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x10b77f05f (filename not found) [in UE4Editor-Core.dylib]
FModuleManager::LoadModule(FName, bool) Address = 0x10b77dbfc (filename not found) [in UE4Editor-Core.dylib]
IDerivedDataCacheModule* FModuleManager::LoadModulePtr(FName) Address = 0x10b6e77d1 (filename not found) [in UE4Editor-Core.dylib]
GetDerivedDataCache() Address = 0x10b6e7732 (filename not found) [in UE4Editor-Core.dylib]
GetDerivedDataCacheRef() Address = 0x10b6e7845 (filename not found) [in UE4Editor-Core.dylib]
CompileGlobalShaderMap(EShaderPlatform, bool) Address = 0x10dd5f75b (filename not found) [in UE4Editor-Engine.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10b3399fa (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10b34bb71 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10b35a01a (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10b5f2346 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fffce52bb3d (filename not found) [in Foundation]
_pthread_body Address = 0x7fffe2a3193b (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffe2a31887 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffe2a3108d (filename not found) [in libsystem_pthread.dylib]