UE 4.15 Blueprints to native C++ export error

Hi, I have this problem when i try to export the game using some BPs to native c++ (from the UE 4.14 VR blueprints template)

Looks like there is an error while trying to deploy a build of the game when it comes to the plugin:

Is it because of the data structures of the Blueprints?

The answer lies within!