For my first simple game I plan on making a basic prototype, probably without an materials or effects or even any animations, very minimal as you can tell.
I am currently using V4.14, do you think it would be worth me upgrading to V4.16 for my final game, mainly for the additional blueprint functionality of being able to convert blueprints to C++ (I think it’s refered to as blueprint nativisation).
My only arguments against this are; will my blueprints from 4.14 successfully work once migrated to 4.14? and that I have been using UE4 since 4.10 and always ended up moving to the next version, I don’t want to keep being attracted to the next version so that I can actually get something finished, i.e. is 4.14 a good enough place to stop or is 4.16 a valid enough update, mainly for this functionality to improve my game;'s end performance.
Thank you, any contribution is appreciated.