UE 4.11 to be dedicated to "speed and performance" optimization...

[=;431418]
I’ve had that before, there was a workaround but I don’t know if it still works though as I haven’t done it in a while, anyway what used to work was import as a new model and choose the replace/overwrite option when the message for having a file with the same name comes up, it used to update the mesh while keeping the settings but as I said I don’t know if it still works.
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[=zeOrb;431916]
Just discovered that reimport removed collision mesh, but other than that - works good!
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I have just noticed now that it works fine using my main rig but when I try to reimport using my it doesn’t. Strange!