# UE-164500: Instanced values not updated when blueprint default value changes

**URL:** <https://forums.unrealengine.com/t/ue-164500-instanced-values-not-updated-when-blueprint-default-value-changes/1901863>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [June 13, 2024, 3:16pm UTC](https://forums.unrealengine.com/t/ue-164500-instanced-values-not-updated-when-blueprint-default-value-changes/1901863 "2024-06-13T15:16:03Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Samuellmk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Samuellmk](https://forums.unrealengine.com/u/Samuellmk)\
**Post date:** [June 13, 2024, 3:16pm UTC](https://forums.unrealengine.com/t/ue-164500-instanced-values-not-updated-when-blueprint-default-value-changes/1901863/1 "2024-06-13T15:16:03Z")

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Hi,

This problem causes some confusion as the default values of Instanced variables are changed in Blueprint, the variables of actors on the level don’t follow the default values. This only happens to C++ defined instanced variable.

Please look at [Unreal Engine Issues and Bug Tracker (UE-164500)](https://issues.unrealengine.com/issue/UE-164500)
