# UE-105452 Crash when play in VR with a groom

**URL:** <https://forums.unrealengine.com/t/ue-105452-crash-when-play-in-vr-with-a-groom/483476>\
**Category:** XR Development\
**Tags:** unreal-engine, crash, question\
**Created:** [May 16, 2021, 10:45pm UTC](https://forums.unrealengine.com/t/ue-105452-crash-when-play-in-vr-with-a-groom/483476 "2021-05-16T22:45:01Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![bm2m](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bm2m](https://forums.unrealengine.com/u/bm2m)\
**Post date:** [May 16, 2021, 10:45pm UTC](https://forums.unrealengine.com/t/ue-105452-crash-when-play-in-vr-with-a-groom/483476/1 "2021-05-16T22:45:01Z")

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UE-105452 [Unreal Engine Issues and Bug Tracker (UE-105452)](https://issues.unrealengine.com/issue/UE-105452)  
This happens when you hit play in VR with a metahuman in the scene.  
I wanted to control the camera in VR.  
If I remove the groom, no crash.  
I tried with the basic scene, Minimal\_Default, with a static MetaHuman Amelia  
On Windows 10, 64Go Ram, 2080Ti, AMD Ryzen 3800X, Valve Index

Is there a setting for the MetaHuman groom in VR?

Thank you.

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**Author:** ![GarboJunkie](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/garbojunkie/32/680348_2.png) [@GarboJunkie](https://forums.unrealengine.com/u/GarboJunkie)\
**Post date:** [June 25, 2021, 11:41am UTC](https://forums.unrealengine.com/t/ue-105452-crash-when-play-in-vr-with-a-groom/483476/2 "2021-06-25T11:41:34Z")

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Groom is just very buggy right now.

There are a few things I have done to try and minimize crashes.

- Disable simulation in all hair types.
- Remove any LODs beyond LOD1 in hair and beards.
- 
  - Remove shadow rendering from all attached body parts such as hair, eyebrows, eyelashes, fuzz, beard, mustache.

When working with Groom and MetaHumans make sure you backup like every 5 minutes or you will find yourself redoing the same work over and over again.
