# UDKAnimNodeBlendList equivalent in UE4

**URL:** <https://forums.unrealengine.com/t/udkanimnodeblendlist-equivalent-in-ue4/5086>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [May 27, 2014, 2:36pm UTC](https://forums.unrealengine.com/t/udkanimnodeblendlist-equivalent-in-ue4/5086 "2014-05-27T14:36:59Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![staticvoidlol](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@staticvoidlol](https://forums.unrealengine.com/u/staticvoidlol)\
**Post date:** [May 27, 2014, 2:36pm UTC](https://forums.unrealengine.com/t/udkanimnodeblendlist-equivalent-in-ue4/5086/1 "2014-05-27T14:36:59Z")

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Hi All,

I’m looking for an equivalent to UDK’s AnimNodeBlendList in UE4.  
I’ve gone through the animation blueprint tutorials, but it seems a bit cumbersome for my purposes.  
All I want to do is set up a node with multiple inputs, and from code set the active node (blending from the previous animation).

I would really appreciate some input on how I can go about achieving this.

Thanks very much.

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [May 27, 2014, 2:55pm UTC](https://forums.unrealengine.com/t/udkanimnodeblendlist-equivalent-in-ue4/5086/2 "2014-05-27T14:55:20Z")

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If you want to do things from code, I’d recommend setting up a Full Body slot and create a series of Anim Montages

you can customize the blend in and blend out times per montage , as assets in the editor

then in code, have a static or dynamic array of UAnimMontage\* that are linked to each of your Anim Montage assets in the editor

then you can play that anim montage!

see shootergame C++ if you dont yet have the play anim montage function.

You can easily set all your UAnimMontage\* as a dynamic array that is UPROPERTY(), in defaults of character class

```auto

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Yippee!")
TArray<UAnimMontage*> MontageList;

```

Rama

PS: make sure your montages are set to go to the FullBodySlot!

PSS: This would not be hard to make as your own Anim Node, the only part that might take a bit of work is the arbitrary number of inputs

**Making Your Own Anim Nodes Wiki**

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**Author:** ![staticvoidlol](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@staticvoidlol](https://forums.unrealengine.com/u/staticvoidlol)\
**Post date:** [May 28, 2014, 7:37am UTC](https://forums.unrealengine.com/t/udkanimnodeblendlist-equivalent-in-ue4/5086/3 "2014-05-28T07:37:29Z")

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Hi Rama,

Thanks very much for the quick reply. I’ll have a look at all your suggestions.

Cheers!
