UDK Port to UE4

In the future will there be an easy port from udk to ue4. I know ue4 took out uscript since it was just an object orientated code that used the C++ Ue4 uses now. Since kismet is a more simplistic version of blueprint I figured it can be made to work with a push of a button. Think it will be possible in the future?

It is not as easy as you think, and i dont think anyone is going to bother with making a tool like that.

There API changes that makes that kind of impossible, you need to rewrite. Considering C++ syntax is similar to UnrealScript you could copy paste some things and do some edits, like calculations and such.

I actually started recreating a hud system a while back, i helped create it for udk and wanted to use it in ue4. Most of it was very similar, i encountered only a few changes and most of it was completed in little over a day. The largest problem i encountered was boredom since it was easy work and only consumed time. Like i think it’s impossible but because of the similarities it isn’t really hard to do.

There’s tools for moving assets over, but gameplay code can’t move between the engines.