# UDK Play Components In Unreal4 (Lift, Health, Bots, etc)?

**URL:** <https://forums.unrealengine.com/t/udk-play-components-in-unreal4-lift-health-bots-etc/48992>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [December 2, 2015, 1:28pm UTC](https://forums.unrealengine.com/t/udk-play-components-in-unreal4-lift-health-bots-etc/48992 "2015-12-02T13:28:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_dcd020a7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_dcd020a7](https://forums.unrealengine.com/u/anonymous_user_dcd020a7)\
**Post date:** [December 2, 2015, 1:28pm UTC](https://forums.unrealengine.com/t/udk-play-components-in-unreal4-lift-health-bots-etc/48992/1 "2015-12-02T13:28:11Z")

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I have what might be a fairly basic question in Unreal 4.

I found this tutorial online for re-introducing UDK FPS components to level design in Unreal4:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

but when I try to implement it in the engine I cannot find most of the components in the Search:  
Generic\_Lift, BaseJumpPad, WeaponBase, Ammo, Health, Armor, PowerupBase, etc.

What do I need to do to access that content?

Similarly, where is ContentBrowser/Games/Blueprints/Pawn/BotPawn, and why does my play Console ’ ] not have “Spawnbot” as an option, as described here?:

> **[How to use bots in Shooter Game Sample?](https://forums.unrealengine.com/questions/15368/how-to-use-bots-in-shooter-game-sample.html)**
>
> Hi, I’ve read bots are in the Shooter Game and seen the navigation areas, but I haven’t been able to figure out how to activate them (tried with some game modes and play options). How can they be activated (I mean, make them spawn and act with the...

Thanks,

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<div class="post-metadata">

**Author:** ![anonymous\_user\_dcd020a7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_dcd020a7](https://forums.unrealengine.com/u/anonymous_user_dcd020a7)\
**Post date:** [December 2, 2015, 10:45pm UTC](https://forums.unrealengine.com/t/udk-play-components-in-unreal4-lift-health-bots-etc/48992/2 "2015-12-02T22:45:11Z")

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Aha! I got some feedback elsewhere, thought it might be useful to note here:  
“It sounds like you’re using default UE4, not the Unreal Tournament build from the 1st tutorial, or the ShooterGame content from the second. You can install both from the Epic Games launcher. UT is under the UT tab at the top, and shootergame is found under the learn tab on the left.”
