UDK MoveToward analog

Is there an analogue of UDK MoveToward function?
To make the npc move to a specific coordinate ignoring NavMeshes.

I tried to use the solution given here:

Tick working fine, but npc still does not move.

I delete

VectorDirection.Normalize();
NPC now just teleport and stay attached to player.

Oh, 100 instead 10 made the sense