I’ve created an fbx file with two meshes inside:
Teapot and UCX_Teapot being UCX_Teapot a sphere, I know its weird, but it was for testing.
Unfortunatly when I import the .fbx even if I uncheck “generate collisions” my collision is a reduced version of UCX_Teapot instead being the high res mesh.
Is there any chance to avoid this?
Thanks in advance