UCLASS/UPROPERTY Configuration Not Reading

I’m trying to get it to load a config file at all, and figured the DefaultGame.ini would be the easiest and most straightforward to access since it’s used as an example with the UCLASS/UPROPERTY configuration documentation.

Apologies, but I’m not really understanding why we need to get a pointer to load the configuration file? Couldn’t I run LoadConfig(GetClass(), *GetGameConfigFilename()) straight in the constructor?