I have an ACharacter with the standard UCharacterMovementComponent + Capsule (no physics simulation) using EMovementMode::MOVE_Flying. I’ve set all brakings and frictions of the UCharacterMovementComponent to 0.f Now, after I accelerate the ACharacter using AddInputVector() of the MovementComponent I’m expecting that it keeps that velocity “forever”. However the ACharacter constantly decelerates slowly until it comes to an hold. Anything I’ve missed?
EDIT: When the Movement mode is set to walking, the character keeps the velocity as expected (when friction/braking is zero). Are there additional influences on flying mode?