# !UberGraphFramePointerProperty == !UberGraphFunction

**URL:** <https://forums.unrealengine.com/t/ubergraphframepointerproperty-ubergraphfunction/2359471>\
**Category:** C++\
**Tags:** breakpoint, unreal-engine, editor, CPP, question\
**Created:** [February 26, 2025, 6:53am UTC](https://forums.unrealengine.com/t/ubergraphframepointerproperty-ubergraphfunction/2359471 "2025-02-26T06:53:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![loneN0mad](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@loneN0mad](https://forums.unrealengine.com/u/loneN0mad)\
**Post date:** [February 26, 2025, 6:53am UTC](https://forums.unrealengine.com/t/ubergraphframepointerproperty-ubergraphfunction/2359471/1 "2025-02-26T06:53:21Z")

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My project hits breakpoint:  
[[2025.02.26-06.43.54:133][0]]LogOutputDevice: Error: Ensure condition failed: !UberGraphFramePointerProperty == !UberGraphFunction [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1852]

I am updated my project to 4.27 to 5.4.4  
It couldn’t open directly so had to open it from source.

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**Author:** ![brs-sebascova](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brs-sebascova/32/1052483_2.png) [@brs-sebascova](https://forums.unrealengine.com/u/brs-sebascova)\
**Post date:** [February 26, 2025, 3:51pm UTC](https://forums.unrealengine.com/t/ubergraphframepointerproperty-ubergraphfunction/2359471/2 "2025-02-26T15:51:05Z")

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Greetings @loneN0mad! Let’s see what we can do here.

Investigating your issue through the community, this scenario has been encountered in other threads, particulary after migration. The most common solution is to resolve deprecated nodes in your blueprints.

Please test the methods applied here, as well as review the project migration process:

> [@UE5 can't open any blueprint](https://forums.unrealengine.com/t/ue5-cant-open-any-blueprint/557625):
>
> I switched from UE4 to UE5 by migrating everything in a blank project (All other ways failed). But if I try to open any blueprint it doesn’t do anything. The engine frezzes and nothing happens. But the task manager says the engine uses 20% CPU but has no active shader compiler. After waiting 1 hour I then closed the engine with the task manager I hope someone knows an answer

> [@Project Upgraded from 4.27 to UE5 Instantly Crashing](https://forums.unrealengine.com/t/project-upgraded-from-4-27-to-ue5-instantly-crashing/517658):
>
> Whenever the project loads up, the engine crashes and this error appears: (This seems related to an Uber Graph Function, but I’m not sure what could be causing it since everything worked in 4.27) [2022.04.07- 04.29.23:244][945]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.164 s [2022.04.07-04.29.23:245][945]LogOutputDevice: Error: === Handled ensure: === [2022.04.07-04.29.23:245][945]LogOutputDevice: Error: [2022.04.07-04.29.23:245][945]LogOutputDevice: Error: Ensure condition failed…

> **[What's New | Unreal Engine 5.5 Documentation | Epic Developer Community](https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5-migration-guide?application_version=5.0)**
>
> Information about new features in each release of Unreal Engine
