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[.uasset converter]

Hi,

I would like to know if there is a way to convert a .fbx to a .uasset and to a .pak automatically and without (if possible…) opening the Unreal Engine Editor (by script or batch mode).

We generate a lot of .fbx and we would like to convert them in order to integrate them in different games after.

Ideally we want to put this process on a server… that’s why we don’t need the graphical part. :stuck_out_tongue:

.fbx → .uasset → .pak