For anyone facing the same issue in Unreal 5.1.1 use following snippet inside your build.cs
PublicDependencyModuleNames.AddRange(new string[] { "AugmentedReality" });
For anyone facing the same issue in Unreal 5.1.1 use following snippet inside your build.cs
PublicDependencyModuleNames.AddRange(new string[] { "AugmentedReality" });