UActorComponent::TickComponent(...) not ticking for some reason.

I’ve noticed on the forum that quite a number of people have found that tick stops on the components (added from the Blueprint Outliner) - and they’ve been able to fix it by removing it and then re-adding, which kind of sounds like a bug - but this has been going on for years - I guess it is possible that it’s a bug.

The fact that AddComponent is failing is just strange!