Ok, yes sorry - that’s part of USceneComponent - it can be left out.
But that “check” is indicating that the AddComponentByClass has failed for some reason.
What happens if you subclass Combat from USceneComponent rather than UActorComponent?
Ok, yes sorry - that’s part of USceneComponent - it can be left out.
But that “check” is indicating that the AddComponentByClass has failed for some reason.
What happens if you subclass Combat from USceneComponent rather than UActorComponent?