# Type enforcing named slot (UMG)

**URL:** <https://forums.unrealengine.com/t/type-enforcing-named-slot-umg/473544>\
**Category:** UI\
**Tags:** slot, unreal-engine, Widget, question, UMG\
**Created:** [October 26, 2020, 8:58pm UTC](https://forums.unrealengine.com/t/type-enforcing-named-slot-umg/473544 "2020-10-26T20:58:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Tetriste](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tetriste](https://forums.unrealengine.com/u/Tetriste)\
**Post date:** [October 26, 2020, 8:58pm UTC](https://forums.unrealengine.com/t/type-enforcing-named-slot-umg/473544/1 "2020-10-26T20:58:40Z")

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Is it possible to make a named slot that enforces the use of a specific widget? That would be great for separating skinning and logic. If not, are there standard ways to separate skins and logic for reusability?
