I’m trying to implement two simultaneous rotating movements on a mesh and for some reasons it’s not working. One is a constant rotation, the other is triggered by an event. I’m trying to achieve a constant rotation that speeds up according to the event. Each rotating movement works by itself, but when I plug both of them just the rotating event works.
The constant rotation is a Rotating Movement Component that I Set Updated so it just affects the mesh I want to rotate. The other rotation is triggered by an Audio Envelope.
The funny thing is that it works properly if I don’t Set Updated the Rotating Movement Component, but there are other elements in the blueprint that I don’t want to rotate.
Any idea of what is going on?