Yes I have two things I con’t find any info on,
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Why do the last joints not get included in the skinning? The finger tip joints, the top head joints, the foot ball joint (in toe less rig) ?
When I run the skinning section these get left out and I don’t understand why?
EDIT: I realized that the tip joints were added to the skin cluster, they just didn’t get any weights. -
What is the best way to paint weights while also have the rig animation controls present? And I want to switch to FK arms so that I can easily move the arms around to test the weightings.
Haven’t figured out how to do that either.
Anyone have any tips?
Cheers