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Two maps doesnt overlap correctly? help

Hi Guys,

I got a problem with mesh that uses two textures. Mesh has two UV IDs so I can use two 8k textures for each half of the Earth.

Problem is, that each UV id is stretched over the full mesh, instead of keeping it on the half of the sphere. How can I tell him to use just the half of the sphere?

Can you help me? thanks

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Question 2:

Everything is made in Shader, how can I create a casting shadows for the clouds? The clouds textures need some information to be casting shadows.

So, the problem was planner… if i have two textures on one mesh, they both rotate correctly but the tiling changes! I had to delete them and rotate the Globe in blueprint.

I still have to figure out the clouds shadows :frowning: