I got a problem with mesh that uses two textures. Mesh has two UV IDs so I can use two 8k textures for each half of the Earth.
Problem is, that each UV id is stretched over the full mesh, instead of keeping it on the half of the sphere. How can I tell him to use just the half of the sphere?
Can you help me? thanks
Everything is made in Shader, how can I create a casting shadows for the clouds? The clouds textures need some information to be casting shadows.