I’ve adjusted the blueprint as suggested and thank you for that it is now more readable.
I think as you just said, the problem lies somewhere the widget update, because if i write a log where i indicate the amount of hp i have, they’re getting subtracted correctly.
Player 1 gets damaged when he’s hit, and player 2 does the same, the bars are just linked wrongly to the proper character.
I’ve made another bar as a “timer”, and made a pickup that replenishes the bar.
If i get it on the first player, it replenished the bar on the second player, but the value itself is correctly adjusted to player 1.
Since the problem seems to be an unalignment of HUD to the proper player, has anybody a way to fix this?