# Two colors process by area ?

**URL:** <https://forums.unrealengine.com/t/two-colors-process-by-area/325493>\
**Category:** Rendering\
**Tags:** Post-Processing, unreal-engine, color, fade, Rendering, question, process\
**Created:** [July 16, 2015, 2:04pm UTC](https://forums.unrealengine.com/t/two-colors-process-by-area/325493 "2015-07-16T14:04:02Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [July 16, 2015, 4:32pm UTC](https://forums.unrealengine.com/t/two-colors-process-by-area/325493/2 "2015-07-16T16:32:03Z")

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Hi Limpieza -

Assuming that you will be playing the game in a closer third or first person view, You can setup your materials for your objects to render in color or Black and White based on a Location-Based Sphere Mask whose size and exact dimensions is controlled in a blueprint. Alan Willard one of Epic’s Tech Artists has put together a great video tutorial for a setup just like this one. He specifically deals with Opacity but you could also change it to deal with color.

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Thank You

Eric Ketchum

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