Yes and no… at the moment we don’t intend to implement a specific cover system. There’s a lot of specific details dependent on the game itself as to what constitutes cover and what does not.
That said, we are working on another system that can be used to help AI solve a lot of environment-related queries (such as finding the best cover). It’s not ready for use yet, but we plan for it to be in the “experimental” section by the time Behavior Trees are officially NOT experimental (within the next few releases).
We’ll talk about it during the Twitch stream.