is it more important to target casual players or competitive players?
is there a way to reconcile the competitive and casual crowds?
discussion on the forum suggests UT needs to adopt more modern game design ideas, do you agree? any in particular?
is it more important to target casual players or competitive players?
is there a way to reconcile the competitive and casual crowds?
discussion on the forum suggests UT needs to adopt more modern game design ideas, do you agree? any in particular?