First of all thank you for continuing this series, it’s awesome.
I have 2 questions tho:
-
Weapons
What would be the most “common sense” approach to have the player unlock and/or upgrade weapons and have a different sprite for each?
No bone sockets for sprites like there a on a mesh, so do we make the weapon an actor or just add everything into the character? -
Destroy Actor (Player)
Let’s say Player has 3 lives, would destroy actor come every time the player loses a life, or use some teleport trick until the last life is wased and destroy on game over?
Thank you