Twitch Training Stream - Creating a 2D Side-Scroller p.3 - Jan 26th, Live from Epic HQ

I was wondering, for paper2d. what would be the right size for bringing in character textures/sprites for a modern game that is 1080p? I’m currently working on a paper2d isometric game and my artist is sending sprites for the character but I have noticed that after a certain distance from the camera, the sprite tends to lose a bit of detail and sometimes gets blurry edges(aliasing ?) the distances that cause this are not much more than one or two snaps from previous position.

I messed with sizing of the sprite and reimporting and it seemed to help but I’m new to making games in general and would love to know what would be a rubric for a 1080p camera resolution and paper2d sprites and the ideal texture settings to get the best compression for textures and keeping quality high.