Question for live stream:
I work as a building construction engineer with Revit (and autocad).
What I like from Revit is that you can make “custom elevation views”, meaning that having several top views from different heights and clipping lengths for each level.
This would help filtering and separating objects between levels from top view just by switching between them, so is this possible to implement in UE4?
Second question is if it is possible to flip side views between left and right?
Thank you
/A.E.D.