[Twitch] Support Stream - AI - Dec. 2, 2014

Hey guys… got a few:

I’d like to have a priority selector and some kind of floating point value returning decorators (i.e. returning a utility value) instead of the default boolean condition based decorators, is this possible, if so how would I ensure that the priority selector would be run at a given update frequency?

I really need some way of handling when a subtree gets overridden by a higher priority tree so I can do some cleanup. Can we have a cleanup callback into blueprint as the subtree gets changed so I can reset values in the blackboard :wink:

Can we have access to set blackboard values on startup/default.

What is the status of navmesh support for large world?

Got to ask about documentation. Can we have some official organized docs at some point?

There seem to be some issues with the BT editor during debugging, in that sometimes it keeps focussing on a specific node no matter which nodes are actually being activated.

On a similar note, the BT editor doesn’t seem to single step as you would expect. Its almost like its not evaluating the nodes in the correct order sometimes.

How easy would it be to have arrays inside the blackboard? i.e. so we can have an array of enemies within the blackboard as a single array-type value (much as in variables in blueprint).

I’m sure I’ll think of more on the night :slight_smile:

Phil.